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    <title>Jorge Cardoso's Blog - Wii</title>
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    <description>A Blog (mostly) about my professional activities</description>
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    <title>NNiimote update</title>
    <link>http://jorgecardoso.eu/blog/index.php?/archives/92-NNiimote-update.html</link>
            <category>Wii</category>
    
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    <author>nospam@example.com (Jorge Cardoso)</author>
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&lt;p&gt; This is a video with a small demo for the NNiimote. 
&lt;/p&gt;
 &lt;br /&gt;&lt;a href=&quot;http://jorgecardoso.eu/blog/index.php?/archives/92-NNiimote-update.html#extended&quot;&gt;Continue reading &quot;NNiimote update&quot;&lt;/a&gt;
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    <pubDate>Tue, 10 Jul 2007 17:39:33 -0400</pubDate>
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    <title>Wiimote 3D OBJ Video</title>
    <link>http://jorgecardoso.eu/blog/index.php?/archives/89-Wiimote-3D-OBJ-Video.html</link>
            <category>Wii</category>
    
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    <author>nospam@example.com (Jorge Cardoso)</author>
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&lt;p&gt;This is just a render from the &lt;a href=&quot;http://jorgecardoso.org/processing/Wiimote3D/&quot; &gt;Wiimote 3D OBJ Processing applet&lt;/a&gt;.&lt;/p&gt;
 
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    <pubDate>Fri, 06 Jul 2007 17:25:13 -0400</pubDate>
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    <title>Wiimote 3D OBJ</title>
    <link>http://jorgecardoso.eu/blog/index.php?/archives/84-Wiimote-3D-OBJ.html</link>
            <category>Wii</category>
    
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    <author>nospam@example.com (Jorge Cardoso)</author>
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    &lt;p&gt;&lt;p&gt;I have converted the &lt;a href=&quot;http://wiinintendo.net/2007/01/30/free-3d-model-of-wiimote-your-welcome/&quot;&gt;3D Studio Max 8 model by WiiNintendo&lt;/a&gt; into an OBJ model.  &lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; You can download the &lt;a href=&quot;http://jorgecardoso.org/processing/Wiimote3D/wiimoteOBJ.zip&quot;&gt;Wiimote OBJ model here&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt; I&#039;m also finishing a &lt;a href=&quot;http://jorgecardoso.org/processing/Wiimote3D/&quot;&gt;Processing demo&lt;/a&gt; just to show the 3D model... &lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;  EDIT 09 May 2008:&lt;/p&gt;&lt;p&gt;Since I don&#039;t think the original 3D model has a license and since someone asked, I&#039;m licensing this object under the &lt;a href=&quot;http://creativecommons.org/licenses/by-nc-sa/3.0/&quot;&gt;Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License&lt;/a&gt;:&lt;/p&gt;&lt;p&gt;  &lt;a href=&quot;http://creativecommons.org/licenses/by-nc-sa/3.0/&quot;&gt;&lt;img style=&quot;border-width: 0pt&quot; src=&quot;http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png&quot; border=&quot;0&quot; alt=&quot;Creative Commons License&quot; /&gt;&lt;/a&gt;&lt;br /&gt;This work is licensed under a &lt;a href=&quot;http://creativecommons.org/licenses/by-nc-sa/3.0/&quot;&gt;Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License&lt;/a&gt;.&lt;/p&gt;&lt;/p&gt;
 
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    <pubDate>Thu, 28 Jun 2007 12:33:07 -0400</pubDate>
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    <title>NNiimote</title>
    <link>http://jorgecardoso.eu/blog/index.php?/archives/79-NNiimote.html</link>
            <category>Wii</category>
    
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    <author>nospam@example.com (Jorge Cardoso)</author>
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    &lt;p&gt;
I&#039;m working on a gesture recognition application for the &lt;a href=&quot;http://en.wikipedia.org/wiki/Wii_Remote&quot; &gt;Wiimote&lt;/a&gt;. I&#039;m calling it NNiimote.
&lt;/p&gt;

&lt;p&gt;&lt;p&gt;
The idea is to build a neural network (I&#039;m using &lt;a href=&quot;http://www.r-project.org/&quot; &gt;R&lt;/a&gt; for that) and train it to recognize some gestures. The engine is being developed in Python and the Wiimote accelerometer readings are being fed by &lt;a href=&quot;http://carl.kenner.googlepages.com/glovepie&quot; &gt;GlovePIE&lt;/a&gt;, via &lt;a href=&quot;http://www.cnmat.berkeley.edu/OpenSoundControl/&quot; &gt;OSC&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
This is still in early development. I haven&#039;t been able (yet) to get good results...
&lt;/p&gt;&lt;/p&gt;
 
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    <pubDate>Thu, 14 Jun 2007 16:03:05 -0400</pubDate>
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