Tangible Interfaces Projects - 2014

This is a selection of the best projects made by the students of the Tangible Interfaces Design course of the Sound and Image master program (Sound specialization). http://artes.porto.ucp.pt/pt/central-oferta-formativa/mestrado-em-som-e-imagem

Pinheiro 2.0

Developed by Tiago Tobias Fernandes, Pinheiro 2.0 is an audiovisual interactive installation. Its main purpose is to show the “Pinheiro” event: an event that is part of the Festas Nicolinas of the city of Guimarães. The installation reproduces the “Toques Nicolinos” - percusive rithms that are characteristic of the event played with bombos and caixas. The installation uses the KarmetiK NotomotoN robot to play the instruments.

Cubesic

Developed by Rita Gradim, Cubesic (cube + music) is a tangible interface for a music player. It allows the definition of playlists based on the pattern of a Rubik’s cube. Each color is mapped to a music genre, and each position is mapped to a decade. The system connects to iTunes to play the defined pattern. The system was implemented using computer vision techniques in Max/Jitter to recognize the color pattern on the Rubik’s cube and translate those colors into iTunes commands via applescript.

Reactable Composer

Developed by Luís Wood Faulhaber, the Reactable Composer is a tangible interface that allows simple composition of musical notes and chords by arranging physical objects on a table. The system uses the Reactable core hardware and reacTIVision.

HandyDrum

Developed by Henrique Correia e Silva, HandyDrum is an button interface for playing the drums, using the KarmetiK NotomotoN robot.

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